package org.amphiprion.gameengine.util;

public class Vector4 {
	public float X;
	public float Y;
	public float Z;
	public float W;

	private float[] array = new float[4];

	public Vector4(float x, float y, float z, float w) {
		this.X = x;
		this.Y = y;
		this.Z = z;
		this.W = w;
	}

	public float[] getArray() {
		array[0] = X;
		array[1] = Y;
		array[2] = Z;
		array[3] = W;

		return array;
	}
}
